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84 | #define EVENT_SHOUT 24 /* A player 'shout' something. */ |
84 | #define EVENT_SHOUT 24 /* A player 'shout' something. */ |
85 | #define EVENT_TELL 25 /* A player 'tell' something. */ |
85 | #define EVENT_TELL 25 /* A player 'tell' something. */ |
86 | #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ |
86 | #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */ |
87 | #define EVENT_KICK 27 /* A player was Kicked by a DM */ |
87 | #define EVENT_KICK 27 /* A player was Kicked by a DM */ |
88 | #define EVENT_FREE_OB 29 /* Object destroyed */ |
88 | #define EVENT_FREE_OB 29 /* Object destroyed */ |
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89 | #define EVENT_MAPLOAD 30 /* Original map has been loaded */ |
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90 | #define EVENT_MAPOUT 31 /* Map has been swapped out */ |
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91 | #define EVENT_MAPIN 32 /* Temporary map has been swapped in */ |
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92 | #define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */ |
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93 | #define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */ |
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94 | #define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */ |
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95 | #define EVENT_EXTCMD 36 /* Low-Level socket command */ |
89 | /* should add FREE_MAP, FREE_PLAYER */ |
96 | /* should add FREE_MAP, FREE_PLAYER */ |
90 | |
97 | |
91 | #define NR_EVENTS 30 |
98 | #define NR_EVENTS 37 |
92 | |
99 | |
93 | #include <stdarg.h> |
100 | #include <stdarg.h> |
94 | |
101 | |
95 | #define CFAPI_NONE 0 |
102 | #define CFAPI_NONE 0 |
96 | #define CFAPI_INT 1 |
103 | #define CFAPI_INT 1 |