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90 | #define EVENT_MAPOUT 31 /* Map has been swapped out */ |
90 | #define EVENT_MAPOUT 31 /* Map has been swapped out */ |
91 | #define EVENT_MAPIN 32 /* Temporary map has been swapped in */ |
91 | #define EVENT_MAPIN 32 /* Temporary map has been swapped in */ |
92 | #define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */ |
92 | #define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */ |
93 | #define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */ |
93 | #define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */ |
94 | #define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */ |
94 | #define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */ |
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95 | #define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */ |
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96 | #define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill */ |
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97 | #define EVENT_FIND_UNARMED_SKILL 38 /* lets a plugin find the unarmed skill */ |
95 | #define EVENT_EXTCMD 36 /* Low-Level socket command */ |
98 | #define EVENT_EXTCMD 39 /* Low-Level socket command */ |
96 | /* should add FREE_MAP, FREE_PLAYER */ |
99 | /* should add FREE_MAP, FREE_PLAYER */ |
97 | |
100 | |
98 | #define NR_EVENTS 37 |
101 | #define NR_EVENTS 40 |
99 | |
102 | |
100 | #include <stdarg.h> |
103 | #include <stdarg.h> |
101 | |
104 | |
102 | #define CFAPI_NONE 0 |
105 | #define CFAPI_NONE 0 |
103 | #define CFAPI_INT 1 |
106 | #define CFAPI_INT 1 |