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/cvs/deliantra/server/include/plugin.h
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Comparing deliantra/server/include/plugin.h (file contents):
Revision 1.7 by root, Sun Jun 11 15:02:15 2006 UTC vs.
Revision 1.9 by elmex, Sat Aug 12 11:51:37 2006 UTC

88#define EVENT_FREE_OB 29 /* Object destroyed */ 88#define EVENT_FREE_OB 29 /* Object destroyed */
89#define EVENT_MAPLOAD 30 /* Original map has been loaded */ 89#define EVENT_MAPLOAD 30 /* Original map has been loaded */
90#define EVENT_MAPOUT 31 /* Map has been swapped out */ 90#define EVENT_MAPOUT 31 /* Map has been swapped out */
91#define EVENT_MAPIN 32 /* Temporary map has been swapped in */ 91#define EVENT_MAPIN 32 /* Temporary map has been swapped in */
92#define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */ 92#define EVENT_MAPCLEAN 33 /* Temporary map will be deleted */
93#define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */ 93#define EVENT_PLAYER_LOAD 34 /* Player was just loaded from disk */
94#define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */ 94#define EVENT_PLAYER_SAVE 35 /* Player was just saved to disk */
95#define EVENT_PLAYER_USE_SKILL 36 /* player was just trying to use a skill */
96#define EVENT_MONSTER_USE_SKILL 37 /* monster was just trying to use a skill*/
97#define EVENT_FIND_UNARMED_SKILL 38 /* lets a plugin find the unarmed skill */
95#define EVENT_EXTCMD 36 /* Low-Level socket command */ 98#define EVENT_EXTCMD 39 /* Low-Level socket command */
99#define EVENT_CAST_SPELL 40 /* Something successfully casted a spell */
96/* should add FREE_MAP, FREE_PLAYER */ 100/* should add FREE_MAP, FREE_PLAYER */
97 101
98#define NR_EVENTS 37 102#define NR_EVENTS 41
99 103
100#include <stdarg.h> 104#include <stdarg.h>
101 105
102#define CFAPI_NONE 0 106#define CFAPI_NONE 0
103#define CFAPI_INT 1 107#define CFAPI_INT 1

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