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/cvs/deliantra/server/include/plugin.h
Revision: 1.1.1.2 (vendor branch)
Committed: Wed Feb 22 18:01:58 2006 UTC (18 years, 3 months ago) by elmex
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, UPSTREAM_2006_02_22
Changes since 1.1.1.1: +1 -0 lines
Log Message:
cvs -z7 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_02_22

File Contents

# Content
1 /*****************************************************************************/
2 /* Crossfire plugin support - (C) 2001 by Yann Chachkoff. */
3 /* This code is placed under the GPL. */
4 /*****************************************************************************/
5
6 /*****************************************************************************/
7 /* Headers needed. */
8 /*****************************************************************************/
9
10 #ifndef PLUGIN_H_
11 #define PLUGIN_H_
12
13 /*****************************************************************************/
14 /* This one does not exist under Win32. */
15 /*****************************************************************************/
16 #ifndef WIN32
17 #include <dlfcn.h>
18 #endif
19
20 #undef MODULEAPI
21 #ifdef WIN32
22 #ifdef PYTHON_PLUGIN_EXPORTS
23 #define MODULEAPI __declspec(dllexport)
24 #else
25 #define MODULEAPI __declspec(dllimport)
26 #endif
27 #else
28 #define MODULEAPI
29 #endif
30
31 #include <global.h>
32 #include <object.h>
33
34 #ifdef HAVE_TIME_H
35 #include <time.h>
36 #endif
37 #include <../random_maps/random_map.h>
38 #include <../random_maps/rproto.h>
39
40
41 /*****************************************************************************/
42 /* This one does not exist under Win32. */
43 /*****************************************************************************/
44 #ifndef WIN32
45 #include <dirent.h>
46 #endif
47
48 /*****************************************************************************/
49 /* Event ID codes. I sorted them to present local events first, but it is */
50 /* just a 'cosmetic' thing. */
51 /*****************************************************************************/
52 /*****************************************************************************/
53 /* Local events. Those are always linked to a specific object. */
54 /*****************************************************************************/
55 #define EVENT_NONE 0 /* No event. This exists only to reserve the "0". */
56 #define EVENT_APPLY 1 /* Object applied-unapplied. */
57 #define EVENT_ATTACK 2 /* Monster attacked or Scripted Weapon used. */
58 #define EVENT_DEATH 3 /* Player or monster dead. */
59 #define EVENT_DROP 4 /* Object dropped on the floor. */
60 #define EVENT_PICKUP 5 /* Object picked up. */
61 #define EVENT_SAY 6 /* Someone speaks. */
62 #define EVENT_STOP 7 /* Thrown object stopped. */
63 #define EVENT_TIME 8 /* Triggered each time the object can react/move. */
64 #define EVENT_THROW 9 /* Object is thrown. */
65 #define EVENT_TRIGGER 10 /* Button pushed, lever pulled, etc. */
66 #define EVENT_CLOSE 11 /* Container closed. */
67 #define EVENT_TIMER 12 /* Timer connected triggered it. */
68 /*****************************************************************************/
69 /* Global events. Those are never linked to a specific object. */
70 /*****************************************************************************/
71 #define EVENT_BORN 13 /* A new character has been created. */
72 #define EVENT_CLOCK 14 /* Global time event. */
73 #define EVENT_CRASH 15 /* Triggered when the server crashes. Not recursive*/
74 #define EVENT_PLAYER_DEATH 16 /* Global Death event */
75 #define EVENT_GKILL 17 /* Triggered when anything got killed by anyone. */
76 #define EVENT_LOGIN 18 /* Player login. */
77 #define EVENT_LOGOUT 19 /* Player logout. */
78 #define EVENT_MAPENTER 20 /* A player entered a map. */
79 #define EVENT_MAPLEAVE 21 /* A player left a map. */
80 #define EVENT_MAPRESET 22 /* A map is resetting. */
81 #define EVENT_REMOVE 23 /* A Player character has been removed. */
82 #define EVENT_SHOUT 24 /* A player 'shout' something. */
83 #define EVENT_TELL 25 /* A player 'tell' something. */
84 #define EVENT_MUZZLE 26 /* A player was Muzzled (no_shout set). */
85 #define EVENT_KICK 27 /* A player was Kicked by a DM */
86
87 #define NR_EVENTS 28
88
89 #include <stdarg.h>
90
91 #define CFAPI_NONE 0
92 #define CFAPI_INT 1
93 #define CFAPI_LONG 2
94 #define CFAPI_CHAR 3
95 #define CFAPI_STRING 4
96 #define CFAPI_POBJECT 5
97 #define CFAPI_PMAP 6
98 #define CFAPI_FLOAT 7
99 #define CFAPI_DOUBLE 8
100 #define CFAPI_PARCH 9
101 #define CFAPI_FUNC 10
102 #define CFAPI_PPLAYER 11
103 #define CFAPI_PPARTY 12
104 #define CFAPI_PREGION 13
105 #define CFAPI_INT16 14
106
107 typedef void* (*f_plug_api) (int* type, ...);
108 typedef int (*f_plug_postinit) (void);
109 typedef int (*f_plug_init)(const char* iversion, f_plug_api gethooksptr);
110
111 #ifndef WIN32
112 #define LIBPTRTYPE void*
113 #else
114 #define LIBPTRTYPE HMODULE
115 #endif
116
117 typedef struct _crossfire_plugin
118 {
119 f_plug_api eventfunc; /* Event Handler function */
120 f_plug_api propfunc; /* Plugin getProperty function */
121 f_plug_postinit closefunc; /* Plugin Termination function */
122 LIBPTRTYPE libptr; /* Pointer to the plugin library */
123 char id[MAX_BUF]; /* Plugin identification string */
124 char fullname[MAX_BUF]; /* Plugin full name */
125 f_plug_api gevent[NR_EVENTS]; /* Global events registered */
126 struct _crossfire_plugin *next;
127 struct _crossfire_plugin *prev;
128 } crossfire_plugin;
129
130 extern int plugin_number;
131 extern crossfire_plugin* plugins_list;
132
133 #ifdef WIN32
134
135 #define plugins_dlopen(fname) LoadLibrary(fname)
136 #define plugins_dlclose(lib) FreeLibrary(lib)
137 #define plugins_dlsym(lib,name) GetProcAddress(lib,name)
138
139 #else /*WIN32 */
140
141 #define plugins_dlopen(fname) dlopen(fname,RTLD_NOW|RTLD_GLOBAL)
142 #define plugins_dlclose(lib) dlclose(lib)
143 #define plugins_dlsym(lib,name) dlsym(lib,name)
144 #define plugins_dlerror() dlerror()
145 #endif /* WIN32 */
146
147
148 /* OBJECT-RELATED HOOKS */
149
150 #define CFAPI_OBJECT_PROP_OB_ABOVE 1
151 #define CFAPI_OBJECT_PROP_OB_BELOW 2
152 #define CFAPI_OBJECT_PROP_NEXT_ACTIVE_OB 3
153 #define CFAPI_OBJECT_PROP_PREV_ACTIVE_OB 4
154 #define CFAPI_OBJECT_PROP_INVENTORY 5
155 #define CFAPI_OBJECT_PROP_ENVIRONMENT 6
156 #define CFAPI_OBJECT_PROP_HEAD 7
157 #define CFAPI_OBJECT_PROP_CONTAINER 8
158 #define CFAPI_OBJECT_PROP_MAP 9
159 #define CFAPI_OBJECT_PROP_COUNT 10
160 #define CFAPI_OBJECT_PROP_REFCOUNT 11
161 #define CFAPI_OBJECT_PROP_NAME 12
162 #define CFAPI_OBJECT_PROP_NAME_PLURAL 13
163 #define CFAPI_OBJECT_PROP_TITLE 14
164 #define CFAPI_OBJECT_PROP_RACE 15
165 #define CFAPI_OBJECT_PROP_SLAYING 16
166 #define CFAPI_OBJECT_PROP_SKILL 17
167 #define CFAPI_OBJECT_PROP_MESSAGE 18
168 #define CFAPI_OBJECT_PROP_LORE 19
169 #define CFAPI_OBJECT_PROP_X 20
170 #define CFAPI_OBJECT_PROP_Y 21
171 #define CFAPI_OBJECT_PROP_SPEED 22
172 #define CFAPI_OBJECT_PROP_SPEED_LEFT 23
173 #define CFAPI_OBJECT_PROP_NROF 24
174 #define CFAPI_OBJECT_PROP_DIRECTION 25
175 #define CFAPI_OBJECT_PROP_FACING 26
176 #define CFAPI_OBJECT_PROP_TYPE 27
177 #define CFAPI_OBJECT_PROP_SUBTYPE 28
178 #define CFAPI_OBJECT_PROP_CLIENT_TYPE 29
179 #define CFAPI_OBJECT_PROP_RESIST 30
180 #define CFAPI_OBJECT_PROP_ATTACK_TYPE 31
181 #define CFAPI_OBJECT_PROP_PATH_ATTUNED 32
182 #define CFAPI_OBJECT_PROP_PATH_REPELLED 33
183 #define CFAPI_OBJECT_PROP_PATH_DENIED 34
184 #define CFAPI_OBJECT_PROP_MATERIAL 35
185 #define CFAPI_OBJECT_PROP_MATERIAL_NAME 36
186 #define CFAPI_OBJECT_PROP_MAGIC 37
187 #define CFAPI_OBJECT_PROP_VALUE 38
188 #define CFAPI_OBJECT_PROP_LEVEL 39
189 #define CFAPI_OBJECT_PROP_LAST_HEAL 40
190 #define CFAPI_OBJECT_PROP_LAST_SP 41
191 #define CFAPI_OBJECT_PROP_LAST_GRACE 42
192 #define CFAPI_OBJECT_PROP_LAST_EAT 43
193 #define CFAPI_OBJECT_PROP_INVISIBLE_TIME 44
194 #define CFAPI_OBJECT_PROP_PICK_UP 45
195 #define CFAPI_OBJECT_PROP_ITEM_POWER 46
196 #define CFAPI_OBJECT_PROP_GEN_SP_ARMOUR 47
197 #define CFAPI_OBJECT_PROP_WEIGHT 48
198 #define CFAPI_OBJECT_PROP_WEIGHT_LIMIT 49
199 #define CFAPI_OBJECT_PROP_CARRYING 50
200 #define CFAPI_OBJECT_PROP_GLOW_RADIUS 51
201 #define CFAPI_OBJECT_PROP_PERM_EXP 52
202 #define CFAPI_OBJECT_PROP_CURRENT_WEAPON 53
203 #define CFAPI_OBJECT_PROP_ENEMY 54
204 #define CFAPI_OBJECT_PROP_ATTACKED_BY 55
205 #define CFAPI_OBJECT_PROP_RUN_AWAY 56
206 #define CFAPI_OBJECT_PROP_CHOSEN_SKILL 57
207 #define CFAPI_OBJECT_PROP_HIDDEN 58
208 #define CFAPI_OBJECT_PROP_MOVE_STATUS 59
209 #define CFAPI_OBJECT_PROP_MOVE_TYPE 60
210 #define CFAPI_OBJECT_PROP_SPELL_ITEM 61
211 #define CFAPI_OBJECT_PROP_EXP_MULTIPLIER 62
212 #define CFAPI_OBJECT_PROP_ARCHETYPE 63
213 #define CFAPI_OBJECT_PROP_OTHER_ARCH 64
214 #define CFAPI_OBJECT_PROP_CUSTOM_NAME 65
215 #define CFAPI_OBJECT_PROP_ANIM_SPEED 66
216 #define CFAPI_OBJECT_PROP_FRIENDLY 67
217 #define CFAPI_OBJECT_PROP_SHORT_NAME 68
218 #define CFAPI_OBJECT_PROP_BASE_NAME 69
219 #define CFAPI_OBJECT_PROP_MAGICAL 70
220 #define CFAPI_OBJECT_PROP_LUCK 71
221 #define CFAPI_OBJECT_PROP_EXP 72
222 #define CFAPI_OBJECT_PROP_OWNER 73
223 #define CFAPI_OBJECT_PROP_PRESENT 74
224 #define CFAPI_OBJECT_PROP_CHEATER 75
225 #define CFAPI_OBJECT_PROP_MERGEABLE 76
226 #define CFAPI_OBJECT_PROP_PICKABLE 77
227 #define CFAPI_OBJECT_PROP_FLAGS 78
228 #define CFAPI_OBJECT_PROP_STR 79
229 #define CFAPI_OBJECT_PROP_DEX 80
230 #define CFAPI_OBJECT_PROP_CON 81
231 #define CFAPI_OBJECT_PROP_WIS 82
232 #define CFAPI_OBJECT_PROP_INT 83
233 #define CFAPI_OBJECT_PROP_POW 84
234 #define CFAPI_OBJECT_PROP_CHA 85
235 #define CFAPI_OBJECT_PROP_WC 86
236 #define CFAPI_OBJECT_PROP_AC 87
237 #define CFAPI_OBJECT_PROP_HP 88
238 #define CFAPI_OBJECT_PROP_SP 89
239 #define CFAPI_OBJECT_PROP_GP 90
240 #define CFAPI_OBJECT_PROP_FP 91
241 #define CFAPI_OBJECT_PROP_MAXHP 92
242 #define CFAPI_OBJECT_PROP_MAXSP 93
243 #define CFAPI_OBJECT_PROP_MAXGP 94
244 #define CFAPI_OBJECT_PROP_DAM 95
245 #define CFAPI_OBJECT_PROP_GOD 96
246 #define CFAPI_OBJECT_PROP_ARCH_NAME 97
247 #define CFAPI_OBJECT_PROP_INVISIBLE 98
248 #define CFAPI_OBJECT_PROP_FACE 99
249 #define CFAPI_OBJECT_ANIMATION 100
250 #define CFAPI_PLAYER_PROP_IP 150
251 #define CFAPI_PLAYER_PROP_MARKED_ITEM 151
252 #define CFAPI_PLAYER_PROP_PARTY 152
253
254 #define CFAPI_MAP_PROP_FLAGS 0
255 #define CFAPI_MAP_PROP_DIFFICULTY 1
256 #define CFAPI_MAP_PROP_PATH 2
257 #define CFAPI_MAP_PROP_TMPNAME 3
258 #define CFAPI_MAP_PROP_NAME 4
259 #define CFAPI_MAP_PROP_RESET_TIME 5
260 #define CFAPI_MAP_PROP_RESET_TIMEOUT 6
261 #define CFAPI_MAP_PROP_PLAYERS 7
262 #define CFAPI_MAP_PROP_LIGHT 8
263 #define CFAPI_MAP_PROP_DARKNESS 9
264 #define CFAPI_MAP_PROP_WIDTH 10
265 #define CFAPI_MAP_PROP_HEIGHT 11
266 #define CFAPI_MAP_PROP_ENTER_X 12
267 #define CFAPI_MAP_PROP_ENTER_Y 13
268 #define CFAPI_MAP_PROP_TEMPERATURE 14
269 #define CFAPI_MAP_PROP_PRESSURE 15
270 #define CFAPI_MAP_PROP_HUMIDITY 16
271 #define CFAPI_MAP_PROP_WINDSPEED 17
272 #define CFAPI_MAP_PROP_WINDDIR 18
273 #define CFAPI_MAP_PROP_SKY 19
274 #define CFAPI_MAP_PROP_WPARTX 20
275 #define CFAPI_MAP_PROP_WPARTY 21
276 #define CFAPI_MAP_PROP_MESSAGE 22
277 #define CFAPI_MAP_PROP_NEXT 23
278 #define CFAPI_MAP_PROP_REGION 24
279
280 #define CFAPI_ARCH_PROP_NAME 0
281 #define CFAPI_ARCH_PROP_NEXT 1
282 #define CFAPI_ARCH_PROP_HEAD 2
283 #define CFAPI_ARCH_PROP_MORE 3
284 #define CFAPI_ARCH_PROP_CLONE 4
285
286 #define CFAPI_PARTY_PROP_NAME 0
287 #define CFAPI_PARTY_PROP_NEXT 1
288 #define CFAPI_PARTY_PROP_PASSWORD 2
289 #define CFAPI_PARTY_PROP_PLAYER 3
290
291 #define CFAPI_REGION_PROP_NAME 0
292 #define CFAPI_REGION_PROP_NEXT 1
293 #define CFAPI_REGION_PROP_PARENT 2
294 #define CFAPI_REGION_PROP_LONGNAME 3
295 #define CFAPI_REGION_PROP_MESSAGE 4
296
297 /*****************************************************************************/
298 /* Exportable functions. Any plugin should define all those. */
299 /* initPlugin is called when the plugin initialization process starts.*/
300 /* endPlugin is called before the plugin gets unloaded from memory. */
301 /* getPluginProperty is currently unused. */
302 /* registerHook is used to transmit hook pointers from server to plugin.*/
303 /* triggerEvent is called whenever an event occurs. */
304 /*****************************************************************************/
305 /*extern MODULEAPI CFParm* initPlugin(CFParm* PParm);
306 extern MODULEAPI CFParm* endPlugin(CFParm* PParm);
307 extern MODULEAPI CFParm* getPluginProperty(CFParm* PParm);
308 extern MODULEAPI CFParm* registerHook(CFParm* PParm);
309 extern MODULEAPI CFParm* triggerEvent(CFParm* PParm);
310 */
311
312 typedef struct _hook_entry
313 {
314 f_plug_api func;
315 int fid;
316 char fname[256];
317 } hook_entry;
318
319 #endif /*PLUGIN_H_*/