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Comparing deliantra/server/include/preprocess (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.27 by root, Mon May 7 04:21:11 2007 UTC

10 walk_on 10 walk_on
11 walk_off 11 walk_off
12 fly_on 12 fly_on
13 fly_off 13 fly_off
14 flying 14 flying
15
16 attack_skill
17 ranged_skill
15 18
16 ac 19 ac
17 activate_on_push 20 activate_on_push
18 activate_on_release 21 activate_on_release
19 alive 22 alive
39 body_shoulder 42 body_shoulder
40 body_foot 43 body_foot
41 body_hand 44 body_hand
42 body_wrist 45 body_wrist
43 body_waist 46 body_waist
47 body_shield
48 body_combat
44 can_apply 49 can_apply
45 can_cast_spell 50 can_cast_spell
46 can_roll 51 can_roll
47 can_see_in_dark 52 can_see_in_dark
48 can_use_armour 53 can_use_armour
68 cursed 73 cursed
69 custom_name 74 custom_name
70 dam 75 dam
71 dam_modifier 76 dam_modifier
72 damned 77 damned
78 destroy_on_death
73 dex 79 dex
74 direction 80 direction
75 duration 81 duration
76 duration_modifier 82 duration_modifier
77 editable 83 editable
88 gen_sp_armour 94 gen_sp_armour
89 generator 95 generator
90 glow_radius 96 glow_radius
91 grace 97 grace
92 has_ready_bow 98 has_ready_bow
93 has_ready_horn
94 has_ready_rod
95 has_ready_scroll 99 has_ready_scroll
96 has_ready_skill 100 has_ready_skill
97 has_ready_wand
98 has_ready_weapon 101 has_ready_weapon
99 has_ready_range 102 has_ready_range
100 hitback 103 hitback
101 hp 104 hp
102 identified 105 identified
103 immune 106 immune
107 inherit
104 int 108 int
105 inv_locked 109 inv_locked
106 invisible 110 invisible
107 is_animated 111 is_animated
108 is_blind 112 is_blind
157 no_pick 161 no_pick
158 no_skill_ident 162 no_skill_ident
159 no_steal 163 no_steal
160 no_strength 164 no_strength
161 nrof 165 nrof
166 obj_original
162 object 167 object
163 oid 168 oid
164 one_hit 169 one_hit
165 only_attack 170 only_attack
166 other_arch 171 other_arch
170 path_repelled 175 path_repelled
171 perm_exp 176 perm_exp
172 pick_up 177 pick_up
173 player_sold 178 player_sold
174 pow 179 pow
180 precious
175 protected 181 protected
176 race 182 race
177 random_move 183 random_move
178 random_movement 184 random_movement
179 randomitems 185 randomitems
228 str 234 str
229 subtype 235 subtype
230 tear_down 236 tear_down
231 title 237 title
232 tooltype 238 tooltype
233 treasure 239 treasure_env
234 type 240 type
235 unaggressive 241 unaggressive
236 undead 242 undead
237 unique 243 unique
238 unpaid 244 unpaid
248 wis 254 wis
249 wiz 255 wiz
250 x 256 x
251 xrays 257 xrays
252 y 258 y
253
254 Object
255 Str
256 Dex
257 Con
258 Wis
259 Cha
260 Int
261 Pow
262 More
263 259
264 maplore 260 maplore
265 endmaplore 261 endmaplore
266 enter_x 262 enter_x
267 enter_y 263 enter_y
299 map 295 map
300 savebed_map 296 savebed_map
301 bed_x 297 bed_x
302 bed_y 298 bed_y
303 password 299 password
304 shoottype
305 bowtype 300 bowtype
306 petmode 301 petmode
307 gen_hp 302 gen_hp
308 gen_sp 303 gen_sp
309 gen_grace 304 gen_grace
316 usekeys 311 usekeys
317 unapply 312 unapply
318 weapon_sp 313 weapon_sp
319 lev_array 314 lev_array
320 endplst 315 endplst
316
317 visibility
318 magicmap
319
320 match
321 parent
322 longname
323 jail_map
324 jail_x
325 jail_y
326 fallback
327 nomore
328
329 chance
330 mods
331 diff
332 saves
333 description
334 density
335 damage
336
337 anim
338 mina
339 facings
340 player
341
342 allowed
343 keycode
344 trans
345 yield
346 ingred
347 cauldron
348
349 Str
350 Dex
351 Con
352 Wis
353 Cha
354 Int
355 Pow
356
357 treasure
358 treasureone
359 list
360 change_name
361 change_title
362 change_slaying
363 yes
364 no
321); 365);
322 366
323open GPERF, "|-", "exec $ARG{GPERF} -m50 >kw_hash.h" 367open GPERF, "|-", "exec $ARG{GPERF} -m50 >kw_hash.h"
324 or die "$ARGV{GPERF}: $!"; 368 or die "$ARGV{GPERF}: $!";
325 369

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