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Comparing deliantra/server/include/preprocess (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.30 by root, Tue May 22 10:49:59 2007 UTC

10 walk_on 10 walk_on
11 walk_off 11 walk_off
12 fly_on 12 fly_on
13 fly_off 13 fly_off
14 flying 14 flying
15
16 attack_skill
17 ranged_skill
15 18
16 ac 19 ac
17 activate_on_push 20 activate_on_push
18 activate_on_release 21 activate_on_release
19 alive 22 alive
39 body_shoulder 42 body_shoulder
40 body_foot 43 body_foot
41 body_hand 44 body_hand
42 body_wrist 45 body_wrist
43 body_waist 46 body_waist
47 body_shield
48 body_combat
44 can_apply 49 can_apply
45 can_cast_spell 50 can_cast_spell
46 can_roll 51 can_roll
47 can_see_in_dark 52 can_see_in_dark
48 can_use_armour 53 can_use_armour
68 cursed 73 cursed
69 custom_name 74 custom_name
70 dam 75 dam
71 dam_modifier 76 dam_modifier
72 damned 77 damned
78 destroy_on_death
73 dex 79 dex
74 direction 80 direction
75 duration 81 duration
76 duration_modifier 82 duration_modifier
77 editable 83 editable
88 gen_sp_armour 94 gen_sp_armour
89 generator 95 generator
90 glow_radius 96 glow_radius
91 grace 97 grace
92 has_ready_bow 98 has_ready_bow
93 has_ready_horn
94 has_ready_rod
95 has_ready_scroll 99 has_ready_scroll
96 has_ready_skill 100 has_ready_skill
97 has_ready_wand
98 has_ready_weapon 101 has_ready_weapon
99 has_ready_range 102 has_ready_range
100 hitback 103 hitback
101 hp 104 hp
102 identified 105 identified
103 immune 106 immune
107 inherit
104 int 108 int
105 inv_locked 109 inv_locked
106 invisible 110 invisible
107 is_animated 111 is_animated
108 is_blind 112 is_blind
157 no_pick 161 no_pick
158 no_skill_ident 162 no_skill_ident
159 no_steal 163 no_steal
160 no_strength 164 no_strength
161 nrof 165 nrof
166 obj_original
162 object 167 object
163 oid 168 oid
164 one_hit 169 one_hit
165 only_attack 170 only_attack
166 other_arch 171 other_arch
170 path_repelled 175 path_repelled
171 perm_exp 176 perm_exp
172 pick_up 177 pick_up
173 player_sold 178 player_sold
174 pow 179 pow
180 precious
175 protected 181 protected
176 race 182 race
177 random_move 183 random_move
178 random_movement 184 random_movement
179 randomitems 185 randomitems
228 str 234 str
229 subtype 235 subtype
230 tear_down 236 tear_down
231 title 237 title
232 tooltype 238 tooltype
233 treasure 239 treasure_env
234 type 240 type
235 unaggressive 241 unaggressive
236 undead 242 undead
237 unique 243 unique
238 unpaid 244 unpaid
239 use_content_on_gen 245 use_content_on_gen
240 uuid 246 uuid
241 value 247 value
242 vulnerable 248 vulnerable
243 was_wiz
244 wc 249 wc
245 weapontype 250 weapontype
246 weight 251 weight
247 will_apply 252 will_apply
248 wis 253 wis
249 wiz
250 x 254 x
251 xrays 255 xrays
252 y 256 y
253
254 Object
255 Str
256 Dex
257 Con
258 Wis
259 Cha
260 Int
261 Pow
262 More
263 257
264 maplore 258 maplore
265 endmaplore 259 endmaplore
266 enter_x 260 enter_x
267 enter_y 261 enter_y
299 map 293 map
300 savebed_map 294 savebed_map
301 bed_x 295 bed_x
302 bed_y 296 bed_y
303 password 297 password
304 shoottype
305 bowtype 298 bowtype
306 petmode 299 petmode
307 gen_hp 300 gen_hp
308 gen_sp 301 gen_sp
309 gen_grace 302 gen_grace
314 outputs_sync 307 outputs_sync
315 outputs_count 308 outputs_count
316 usekeys 309 usekeys
317 unapply 310 unapply
318 weapon_sp 311 weapon_sp
312 weapon_sp_left
319 lev_array 313 lev_array
320 endplst 314 endplst
315
316 visibility
317 magicmap
318
319 match
320 parent
321 longname
322 jail_map
323 jail_x
324 jail_y
325 portal_map
326 portal_x
327 portal_y
328 fallback
329 nomore
330
331 chance
332 mods
333 diff
334 saves
335 description
336 density
337 damage
338
339 anim
340 mina
341 facings
342 player
343
344 allowed
345 keycode
346 trans
347 yield
348 ingred
349 cauldron
350
351 Str
352 Dex
353 Con
354 Wis
355 Cha
356 Int
357 Pow
358
359 treasure
360 treasureone
361 list
362 change_name
363 change_title
364 change_slaying
365 yes
366 no
321); 367);
322 368
323open GPERF, "|-", "exec $ARG{GPERF} -m50 >kw_hash.h" 369open GPERF, "|-", "exec $ARG{GPERF} -m50 >kw_hash.h"
324 or die "$ARGV{GPERF}: $!"; 370 or die "$ARGV{GPERF}: $!";
325 371

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