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21 | */ |
21 | */ |
22 | |
22 | |
23 | #ifndef QUADLAND_H_ |
23 | #ifndef QUADLAND_H_ |
24 | #define QUADLAND_H_ |
24 | #define QUADLAND_H_ |
25 | |
25 | |
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26 | // physics type subtype |
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27 | enum |
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28 | { |
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29 | ST_NONE, |
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30 | ST_WATER_SOURCE, |
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31 | ST_WATER_FLOW, |
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32 | }; |
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33 | |
26 | void gen_quadmap (maptile *m, int x, int y, int z); |
34 | void gen_quadmap (maptile *m, int x, int y, int z); |
27 | void move_into_wall (object *ob, object *wall); |
35 | void move_into_wall (object *ob, object *wall); |
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36 | void move_physics (object *ob); |
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37 | void update_physics (maptile *m, int x, int y); |
28 | |
38 | |
29 | #endif |
39 | #endif |
30 | |
40 | |