/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#ifndef QUADLAND_H_
#define QUADLAND_H_
// physics type subtype
enum
{
ST_NONE,
ST_WATER_SOURCE,
ST_WATER_FLOW,
};
void gen_quadmap (maptile *m, int x, int y, int z);
void move_into_wall (object *ob, object *wall);
void move_physics (object *ob);
void update_physics (maptile *m, int x, int y);
#endif