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/cvs/deliantra/server/include/quadland.h
Revision: 1.5
Committed: Wed Nov 16 23:42:01 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef QUADLAND_H_
24 #define QUADLAND_H_
25
26 // physics type subtype
27 enum
28 {
29 ST_NONE,
30 ST_WATER_SOURCE,
31 ST_WATER_FLOW,
32 };
33
34 void gen_quadmap (maptile *m, int x, int y, int z);
35 void move_into_wall (object *ob, object *wall);
36 void move_physics (object *ob);
37 void update_physics (maptile *m, int x, int y);
38
39 #endif
40