/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team * Copyright (©) 2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef QUADLAND_H_ #define QUADLAND_H_ // physics type subtype enum { ST_NONE, ST_WATER_SOURCE, ST_WATER_FLOW, }; void gen_quadmap (maptile *m, int x, int y, int z); void move_into_wall (object *ob, object *wall); void move_physics (object *ob); void update_physics (maptile *m, int x, int y); #endif