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/* 'recipe' and 'recipelist' are used by the alchemy code */ |
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typedef struct recipestruct { |
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const char *title; /* distinguishing name of product */ |
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size_t arch_names; /* the size of the arch_name[] array */ |
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char **arch_name; /* the possible archetypes of the final product made */ |
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int chance; /* chance that recipe for this item will appear |
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* in an alchemical grimore */ |
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int diff; /* alchemical dfficulty level */ |
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int exp; /* how much exp to give for this formulae */ |
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int index; /* an index value derived from formula ingredients */ |
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int transmute; /* if defined, one of the formula ingredients is |
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* used as the basis for the product object */ |
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int yield; /* The maximum number of items produced by the recipe */ |
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linked_char *ingred; /* comma delimited list of ingredients */ |
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struct recipestruct *next; |
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const char *keycode; /* keycode needed to use the recipe */ |
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const char *skill; /* skill name used to make this recipe */ |
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const char *cauldron; /* the arch of the cauldron/workbench used to house the |
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* formulae. */ |
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} recipe; |
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typedef struct recipeliststruct { |
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int total_chance; |
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int number; /* number of recipes in this list */ |
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struct recipestruct *items; /* pointer to first recipe in this list */ |
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struct recipeliststruct *next; /* pointer to next recipe list */ |
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} recipelist; |
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