--- deliantra/server/include/recipe.h 2006/08/29 08:01:36 1.2
+++ deliantra/server/include/recipe.h 2007/07/01 05:00:18 1.6
@@ -1,29 +1,52 @@
+/*
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* 'recipe' and 'recipelist' are used by the alchemy code */
-typedef struct recipestruct {
- const char *title; /* distinguishing name of product */
- size_t arch_names; /* the size of the arch_name[] array */
- char **arch_name; /* the possible archetypes of the final product made */
- int chance; /* chance that recipe for this item will appear
- * in an alchemical grimore */
- int diff; /* alchemical dfficulty level */
- int exp; /* how much exp to give for this formulae */
- int index; /* an index value derived from formula ingredients */
- int transmute; /* if defined, one of the formula ingredients is
- * used as the basis for the product object */
- int yield; /* The maximum number of items produced by the recipe */
- linked_char *ingred; /* comma delimited list of ingredients */
- struct recipestruct *next;
- const char *keycode; /* keycode needed to use the recipe */
- const char *skill; /* skill name used to make this recipe */
- const char *cauldron; /* the arch of the cauldron/workbench used to house the
- * formulae. */
+typedef struct recipestruct
+{
+ shstr title; /* distinguishing name of product */
+ size_t arch_names; /* the size of the arch_name[] array */
+ char **arch_name; /* the possible archetypes of the final product made */
+ int chance; /* chance that recipe for this item will appear
+ * in an alchemical grimore */
+ int diff; /* alchemical dfficulty level */
+ int exp; /* how much exp to give for this formulae */
+ int index; /* an index value derived from formula ingredients */
+ int transmute; /* if defined, one of the formula ingredients is
+ * used as the basis for the product object */
+ int yield; /* The maximum number of items produced by the recipe */
+ linked_char *ingred; /* comma delimited list of ingredients */
+ struct recipestruct *next;
+ shstr keycode; /* keycode needed to use the recipe */
+ shstr skill; /* skill name used to make this recipe */
+ shstr cauldron; /* the arch of the cauldron/workbench used to house the
+ * formulae. */
} recipe;
-typedef struct recipeliststruct {
- int total_chance;
- int number; /* number of recipes in this list */
- struct recipestruct *items; /* pointer to first recipe in this list */
- struct recipeliststruct *next; /* pointer to next recipe list */
+typedef struct recipeliststruct
+{
+ int total_chance;
+ int number; /* number of recipes in this list */
+ struct recipestruct *items; /* pointer to first recipe in this list */
+ struct recipeliststruct *next; /* pointer to next recipe list */
} recipelist;
-
-