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Comparing deliantra/server/include/recipe.h (file contents):
Revision 1.3 by elmex, Sun Sep 3 14:33:48 2006 UTC vs.
Revision 1.9 by root, Thu Jan 1 11:41:17 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
1/* 'recipe' and 'recipelist' are used by the alchemy code */ 24/* 'recipe' and 'recipelist' are used by the alchemy code */
2typedef struct recipestruct { 25typedef struct recipestruct
26{
3 shstr title; /* distinguishing name of product */ 27 shstr title; /* distinguishing name of product */
28 //TODO: the next two should be a shstr vector
4 size_t arch_names; /* the size of the arch_name[] array */ 29 size_t arch_names; /* the size of the arch_name[] array */
5 char **arch_name; /* the possible archetypes of the final product made */ 30 char **arch_name; /* the possible archetypes of the final product made */
6 int chance; /* chance that recipe for this item will appear 31 int chance; /* chance that recipe for this item will appear
7 * in an alchemical grimore */ 32 * in an alchemical grimore */
8 int diff; /* alchemical dfficulty level */ 33 int diff; /* alchemical dfficulty level */
9 int exp; /* how much exp to give for this formulae */ 34 int exp; /* how much exp to give for this formulae */
10 int index; /* an index value derived from formula ingredients */ 35 int index; /* an index value derived from formula ingredients */
11 int transmute; /* if defined, one of the formula ingredients is 36 int transmute; /* if defined, one of the formula ingredients is
12 * used as the basis for the product object */ 37 * used as the basis for the product object */
13 int yield; /* The maximum number of items produced by the recipe */ 38 int yield; /* The maximum number of items produced by the recipe */
14 linked_char *ingred; /* comma delimited list of ingredients */ 39 linked_char *ingred; /* comma delimited list of ingredients */
15 struct recipestruct *next; 40 struct recipestruct *next;
16 shstr keycode; /* keycode needed to use the recipe */ 41 shstr keycode; /* keycode needed to use the recipe */
17 shstr skill; /* skill name used to make this recipe */ 42 shstr skill; /* skill name used to make this recipe */
18 shstr cauldron; /* the arch of the cauldron/workbench used to house the 43 shstr cauldron; /* the arch of the cauldron/workbench used to house the
19 * formulae. */ 44 * formulae. */
20} recipe; 45} recipe;
21 46
22typedef struct recipeliststruct { 47typedef struct recipeliststruct
48{
23 int total_chance; 49 int total_chance;
24 int number; /* number of recipes in this list */ 50 int number; /* number of recipes in this list */
25 struct recipestruct *items; /* pointer to first recipe in this list */ 51 struct recipestruct *items; /* pointer to first recipe in this list */
26 struct recipeliststruct *next; /* pointer to next recipe list */ 52 struct recipeliststruct *next; /* pointer to next recipe list */
27} recipelist; 53} recipelist;
28
29

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