/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/* 'recipe' and 'recipelist' are used by the alchemy code */
typedef struct recipestruct
{
shstr title; /* distinguishing name of product */
size_t arch_names; /* the size of the arch_name[] array */
char **arch_name; /* the possible archetypes of the final product made */
int chance; /* chance that recipe for this item will appear
* in an alchemical grimore */
int diff; /* alchemical dfficulty level */
int exp; /* how much exp to give for this formulae */
int index; /* an index value derived from formula ingredients */
int transmute; /* if defined, one of the formula ingredients is
* used as the basis for the product object */
int yield; /* The maximum number of items produced by the recipe */
linked_char *ingred; /* comma delimited list of ingredients */
struct recipestruct *next;
shstr keycode; /* keycode needed to use the recipe */
shstr skill; /* skill name used to make this recipe */
shstr cauldron; /* the arch of the cauldron/workbench used to house the
* formulae. */
} recipe;
typedef struct recipeliststruct
{
int total_chance;
int number; /* number of recipes in this list */
struct recipestruct *items; /* pointer to first recipe in this list */
struct recipeliststruct *next; /* pointer to next recipe list */
} recipelist;