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Comparing deliantra/server/include/recipe.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:50 2006 UTC vs.
Revision 1.17 by root, Sat Nov 17 23:40:01 2018 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
1/* 'recipe' and 'recipelist' are used by the alchemy code */ 26/* 'recipe' and 'recipelist' are used by the alchemy code */
2typedef struct recipestruct { 27typedef struct recipestruct
28{
3 const char *title; /* distinguishing name of product */ 29 shstr title; /* distinguishing name of product */
30 //TODO: the next two should be a shstr vector
4 size_t arch_names; /* the size of the arch_name[] array */ 31 size_t arch_names; /* the size of the arch_name[] array */
5 char **arch_name; /* the possible archetypes of the final product made */ 32 char **arch_name; /* the possible archetypes of the final product made */
6 int chance; /* chance that recipe for this item will appear 33 int chance; /* chance that recipe for this item will appear
7 * in an alchemical grimore */ 34 * in an alchemical grimore */
8 int diff; /* alchemical dfficulty level */ 35 int diff; /* alchemical dfficulty level */
9 int exp; /* how much exp to give for this formulae */ 36 int exp; /* how much exp to give for this formulae */
10 int index; /* an index value derived from formula ingredients */ 37 int index; /* an index value derived from formula ingredients */
11 int transmute; /* if defined, one of the formula ingredients is 38 int transmute; /* if defined, one of the formula ingredients is
12 * used as the basis for the product object */ 39 * used as the basis for the product object */
13 int yield; /* The maximum number of items produced by the recipe */ 40 int yield; /* The maximum number of items produced by the recipe */
14 linked_char *ingred; /* comma delimited list of ingredients */ 41 linked_char *ingred; /* comma delimited list of ingredients */
15 struct recipestruct *next; 42 struct recipestruct *next;
16 const char *keycode; /* keycode needed to use the recipe */ 43 shstr keycode; /* keycode needed to use the recipe */
17 const char *skill; /* skill name used to make this recipe */ 44 shstr skill; /* skill name used to make this recipe */
18 const char *cauldron; /* the arch of the cauldron/workbench used to house the 45 shstr cauldron; /* the arch of the cauldron/workbench used to house the
19 * formulae. */ 46 * formulae. */
20} recipe; 47} recipe;
21 48
22typedef struct recipeliststruct { 49typedef struct recipeliststruct
50{
23 int total_chance; 51 int total_chance;
24 int number; /* number of recipes in this list */ 52 int number; /* number of recipes in this list */
25 struct recipestruct *items; /* pointer to first recipe in this list */ 53 struct recipestruct *items; /* pointer to first recipe in this list */
26 struct recipeliststruct *next; /* pointer to next recipe list */ 54 struct recipeliststruct *next; /* pointer to next recipe list */
27} recipelist; 55} recipelist;
28
29

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