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Comparing deliantra/server/include/recipe.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:50 2006 UTC vs.
Revision 1.6 by root, Sun Jul 1 05:00:18 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
1/* 'recipe' and 'recipelist' are used by the alchemy code */ 24/* 'recipe' and 'recipelist' are used by the alchemy code */
2typedef struct recipestruct { 25typedef struct recipestruct
26{
3 const char *title; /* distinguishing name of product */ 27 shstr title; /* distinguishing name of product */
4 size_t arch_names; /* the size of the arch_name[] array */ 28 size_t arch_names; /* the size of the arch_name[] array */
5 char **arch_name; /* the possible archetypes of the final product made */ 29 char **arch_name; /* the possible archetypes of the final product made */
6 int chance; /* chance that recipe for this item will appear 30 int chance; /* chance that recipe for this item will appear
7 * in an alchemical grimore */ 31 * in an alchemical grimore */
8 int diff; /* alchemical dfficulty level */ 32 int diff; /* alchemical dfficulty level */
9 int exp; /* how much exp to give for this formulae */ 33 int exp; /* how much exp to give for this formulae */
10 int index; /* an index value derived from formula ingredients */ 34 int index; /* an index value derived from formula ingredients */
11 int transmute; /* if defined, one of the formula ingredients is 35 int transmute; /* if defined, one of the formula ingredients is
12 * used as the basis for the product object */ 36 * used as the basis for the product object */
13 int yield; /* The maximum number of items produced by the recipe */ 37 int yield; /* The maximum number of items produced by the recipe */
14 linked_char *ingred; /* comma delimited list of ingredients */ 38 linked_char *ingred; /* comma delimited list of ingredients */
15 struct recipestruct *next; 39 struct recipestruct *next;
16 const char *keycode; /* keycode needed to use the recipe */ 40 shstr keycode; /* keycode needed to use the recipe */
17 const char *skill; /* skill name used to make this recipe */ 41 shstr skill; /* skill name used to make this recipe */
18 const char *cauldron; /* the arch of the cauldron/workbench used to house the 42 shstr cauldron; /* the arch of the cauldron/workbench used to house the
19 * formulae. */ 43 * formulae. */
20} recipe; 44} recipe;
21 45
22typedef struct recipeliststruct { 46typedef struct recipeliststruct
47{
23 int total_chance; 48 int total_chance;
24 int number; /* number of recipes in this list */ 49 int number; /* number of recipes in this list */
25 struct recipestruct *items; /* pointer to first recipe in this list */ 50 struct recipestruct *items; /* pointer to first recipe in this list */
26 struct recipeliststruct *next; /* pointer to next recipe list */ 51 struct recipeliststruct *next; /* pointer to next recipe list */
27} recipelist; 52} recipelist;
28
29

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