ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/recipe.h
Revision: 1.16
Committed: Wed Nov 16 23:42:01 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* 'recipe' and 'recipelist' are used by the alchemy code */
26 typedef struct recipestruct
27 {
28 shstr title; /* distinguishing name of product */
29 //TODO: the next two should be a shstr vector
30 size_t arch_names; /* the size of the arch_name[] array */
31 char **arch_name; /* the possible archetypes of the final product made */
32 int chance; /* chance that recipe for this item will appear
33 * in an alchemical grimore */
34 int diff; /* alchemical dfficulty level */
35 int exp; /* how much exp to give for this formulae */
36 int index; /* an index value derived from formula ingredients */
37 int transmute; /* if defined, one of the formula ingredients is
38 * used as the basis for the product object */
39 int yield; /* The maximum number of items produced by the recipe */
40 linked_char *ingred; /* comma delimited list of ingredients */
41 struct recipestruct *next;
42 shstr keycode; /* keycode needed to use the recipe */
43 shstr skill; /* skill name used to make this recipe */
44 shstr cauldron; /* the arch of the cauldron/workbench used to house the
45 * formulae. */
46 } recipe;
47
48 typedef struct recipeliststruct
49 {
50 int total_chance;
51 int number; /* number of recipes in this list */
52 struct recipestruct *items; /* pointer to first recipe in this list */
53 struct recipeliststruct *next; /* pointer to next recipe list */
54 } recipelist;