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/cvs/deliantra/server/include/region.h
Revision: 1.7
Committed: Wed Jul 11 16:55:18 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +2 -3 lines
Log Message:
- make regions attachables
- add attachable->set_key
- support custom values for regions
- convert match to a custom value
- precompile regexes after reload_regions

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.6 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 root 1.1 *
4 root 1.3 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 root 1.1 *
8 root 1.6 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.1 *
13 root 1.6 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.1 *
18 root 1.6 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.3 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 root 1.1 */
23    
24     /*
25     * The maptile is allocated each time a new map is opened.
26     * It contains pointers (very indirectly) to all objects on the map.
27     */
28    
29     #ifndef REGION_H
30     #define REGION_H
31    
32     /*
33 root 1.7 * Each map is in a given region of the game world and links to a region definition, so
34 root 1.1 * they have to appear here in the headers, before the mapdef
35     */
36     INTERFACE_CLASS (region)
37 root 1.7 struct region : zero_initialised, attachable
38 root 1.1 {
39     shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
40     region *ACC (RW, parent); /*
41     * Pointer to the region that is a parent of the current
42     * region, if a value isn't defined in the current region
43     * we traverse this series of pointers until it is.
44     */
45     shstr ACC (RW, longname); /* Official title of the region, this might be defined
46     * to be the same as name*/
47     shstr ACC (RW, msg); /* the description of the region */
48     shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
49 root 1.2 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
50     shstr ACC (RW, portalmap);
51     sint16 ACC (RW, portalx), ACC (RW, portaly);
52 root 1.5 object_vector_index ACC (RW, index);
53 root 1.1 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
54     bool ACC (RW, fallback); /* whether, in the event of a region not existing,
55     * this should be the one we fall back on as the default */
56     float treasure_density; // chance of treasure per mapspace
57     treasurelist *treasure; // treasure to generate (mostly monsters)
58    
59     static region *default_region ();
60     static region *find (const char *name);
61     static region *find_fuzzy (const char *name);
62     static region *read (object_thawer &f);
63     };
64    
65     typedef object_vector<region, &region::index> regionvec;
66    
67     extern regionvec regions;
68    
69     #define for_all_regions(var) \
70     for (unsigned _i = 0; _i < regions.size (); ++_i) \
71 root 1.4 statementvar (region *, var, regions [_i])
72 root 1.1
73     #endif
74