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Comparing deliantra/server/include/region.h (file contents):
Revision 1.8 by root, Fri Jul 13 15:54:40 2007 UTC vs.
Revision 1.26 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* 26/*
25 * The maptile is allocated each time a new map is opened. 27 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 28 * It contains pointers (very indirectly) to all objects on the map.
27 */ 29 */
28 30
29#ifndef REGION_H 31#ifndef REGION_H
30#define REGION_H 32#define REGION_H
31 33
32typedef refptr<region> region_ptr; 34//+GPL
33 35
34/* 36/*
35 * Each map is in a given region of the game world and links to a region definition, so 37 * Each map is in a given region of the game world and links to a region definition, so
36 * they have to appear here in the headers, before the mapdef 38 * they have to appear here in the headers, before the mapdef
37 */ 39 */
38INTERFACE_CLASS (region) 40INTERFACE_CLASS (region)
39struct region : zero_initialised, attachable 41struct region : zero_initialised, attachable
40{ 42{
41 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ 43 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
42 region_ptr ACC (RW, parent); /* 44 region_ptr ACC (RW, parent); /*
43 * Pointer to the region that is a parent of the current 45 * Pointer to the region that is a parent of the current
44 * region, if a value isn't defined in the current region 46 * region, if a value isn't defined in the current region
45 * we traverse this series of pointers until it is. 47 * we traverse this series of pointers until it is.
46 */ 48 */
47 shstr ACC (RW, longname); /* Official title of the region, this might be defined 49 shstr ACC (RW, longname); /* Official title of the region, this might be defined
48 * to be the same as name*/ 50 * to be the same as name*/
49 shstr ACC (RW, msg); /* the description of the region */ 51 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 52 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 53 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap); 54 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly);
54 object_vector_index ACC (RW, index); 55 object_vector_index ACC (RW, index);
55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 56 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */ 57 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace 58 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters) 59 treasurelist *treasure; // treasure to generate (mostly monsters)
60 60
61//-GPL
62
61 static region *default_region (); 63 MTH static region *default_region ();
62 static region *find (const char *name); 64 MTH static region *find (shstr_cmp name);
63 static region *find_fuzzy (const char *name);
64 static region *read (object_thawer &f); 65 static region *read (object_thawer &f);
65 66
66 void do_destroy (); 67 void do_destroy ();
67}; 68};
68 69

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