--- deliantra/server/include/region.h 2007/07/01 05:00:18 1.6 +++ deliantra/server/include/region.h 2007/08/10 05:25:16 1.9 @@ -29,16 +29,17 @@ #ifndef REGION_H #define REGION_H +typedef refptr region_ptr; + /* - * Each map is in a given region of the game world and links to a region definiton, so + * Each map is in a given region of the game world and links to a region definition, so * they have to appear here in the headers, before the mapdef */ INTERFACE_CLASS (region) -struct region : zero_initialised +struct region : zero_initialised, attachable { shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ - shstr ACC (RW, match); // a perl regex that matches map paths - region *ACC (RW, parent); /* + region_ptr ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. @@ -51,7 +52,6 @@ shstr ACC (RW, portalmap); sint16 ACC (RW, portalx), ACC (RW, portaly); object_vector_index ACC (RW, index); - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace @@ -61,6 +61,8 @@ static region *find (const char *name); static region *find_fuzzy (const char *name); static region *read (object_thawer &f); + + void do_destroy (); }; typedef object_vector regionvec;