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50 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
50 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
51 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
51 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
52 | shstr ACC (RW, portalmap); |
52 | shstr ACC (RW, portalmap); |
53 | sint16 ACC (RW, portalx), ACC (RW, portaly); |
53 | sint16 ACC (RW, portalx), ACC (RW, portaly); |
54 | object_vector_index ACC (RW, index); |
54 | object_vector_index ACC (RW, index); |
55 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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56 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
55 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
57 | * this should be the one we fall back on as the default */ |
56 | * this should be the one we fall back on as the default */ |
58 | float treasure_density; // chance of treasure per mapspace |
57 | float treasure_density; // chance of treasure per mapspace |
59 | treasurelist *treasure; // treasure to generate (mostly monsters) |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
60 | |
59 | |