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46 | */ |
46 | */ |
47 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
47 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
48 | * to be the same as name*/ |
48 | * to be the same as name*/ |
49 | shstr ACC (RW, msg); /* the description of the region */ |
49 | shstr ACC (RW, msg); /* the description of the region */ |
50 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
50 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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51 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
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52 | shstr ACC (RW, portalmap); |
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53 | sint16 ACC (RW, portalx), ACC (RW, portaly); |
51 | int ACC (RW, index); |
54 | int ACC (RW, index); |
52 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
55 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
53 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
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54 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
56 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
55 | * this should be the one we fall back on as the default */ |
57 | * this should be the one we fall back on as the default */ |
56 | float treasure_density; // chance of treasure per mapspace |
58 | float treasure_density; // chance of treasure per mapspace |
57 | treasurelist *treasure; // treasure to generate (mostly monsters) |
59 | treasurelist *treasure; // treasure to generate (mostly monsters) |
58 | |
60 | |