--- deliantra/server/include/region.h 2009/01/01 20:49:48 1.13
+++ deliantra/server/include/region.h 2010/04/29 12:24:04 1.20
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -29,7 +30,7 @@
#ifndef REGION_H
#define REGION_H
-typedef refptr region_ptr;
+//+GPL
/*
* Each map is in a given region of the game world and links to a region definition, so
@@ -50,15 +51,16 @@
shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
shstr ACC (RW, portalmap);
- sint16 ACC (RW, portalx), ACC (RW, portaly);
object_vector_index ACC (RW, index);
bool ACC (RW, fallback); /* whether, in the event of a region not existing,
* this should be the one we fall back on as the default */
float treasure_density; // chance of treasure per mapspace
treasurelist *treasure; // treasure to generate (mostly monsters)
- static region *default_region ();
- static region *find (shstr_cmp name);
+//-GPL
+
+ MTH static region *default_region ();
+ MTH static region *find (shstr_cmp name);
static region *read (object_thawer &f);
void do_destroy ();