--- deliantra/server/include/region.h 2009/10/12 14:00:58 1.14 +++ deliantra/server/include/region.h 2010/03/26 01:04:44 1.17 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -32,6 +32,8 @@ typedef refptr region_ptr; +//+GPL + /* * Each map is in a given region of the game world and links to a region definition, so * they have to appear here in the headers, before the mapdef @@ -58,6 +60,8 @@ float treasure_density; // chance of treasure per mapspace treasurelist *treasure; // treasure to generate (mostly monsters) +//-GPL + static region *default_region (); static region *find (shstr_cmp name); static region *read (object_thawer &f);