--- deliantra/server/include/region.h 2007/07/13 15:54:40 1.8 +++ deliantra/server/include/region.h 2012/10/29 23:55:53 1.23 @@ -1,24 +1,25 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. - * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team - * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * - * The authors can be reached via e-mail to + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ /* @@ -29,7 +30,7 @@ #ifndef REGION_H #define REGION_H -typedef refptr region_ptr; +//+GPL /* * Each map is in a given region of the game world and links to a region definition, so @@ -50,17 +51,16 @@ shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ shstr ACC (RW, portalmap); - sint16 ACC (RW, portalx), ACC (RW, portaly); object_vector_index ACC (RW, index); - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace treasurelist *treasure; // treasure to generate (mostly monsters) - static region *default_region (); - static region *find (const char *name); - static region *find_fuzzy (const char *name); +//-GPL + + MTH static region *default_region (); + MTH static region *find (shstr_cmp name); static region *read (object_thawer &f); void do_destroy ();