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Revision 1.11 - (view) (download) (annotate) - [select for diffs]
Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_54, rel-2_55, rel-2_56, rel-2_6, rel-2_61, rel-2_7, rel-2_71, rel-2_72, rel-2_73, rel-2_74
Changes since 1.10: +1 -1 lines
Diff to previous 1.10
update copyright

Revision 1.10 - (view) (download) (annotate) - [select for diffs]
Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-2_32, rel-2_4, rel-2_41, rel-2_42, rel-2_43, rel-2_5, rel-2_52, rel-2_53
Changes since 1.9: +4 -4 lines
Diff to previous 1.9
update copyrights and other minor stuff to deliantra

Revision 1.9 - (view) (download) (annotate) - [select for diffs]
Fri Aug 10 05:25:16 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.8: +0 -1 lines
Diff to previous 1.8
move hiscore and whereabouts to perl

Revision 1.8 - (view) (download) (annotate) - [select for diffs]
Fri Jul 13 15:54:40 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.7: +5 -1 lines
Diff to previous 1.7
- make attachable destructors protected (maybe they should be private...)
- provide push_back for object vectors.
- regions are now attachables, so manage their refcounts properly.

Revision 1.7 - (view) (download) (annotate) - [select for diffs]
Wed Jul 11 16:55:18 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.6: +2 -3 lines
Diff to previous 1.6
- make regions attachables
- add attachable->set_key
- support custom values for regions
- convert match to a custom value
- precompile regexes after reload_regions

Revision 1.6 - (view) (download) (annotate) - [select for diffs]
Sun Jul 1 05:00:18 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.5: +11 -12 lines
Diff to previous 1.5
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

Revision 1.5 - (view) (download) (annotate) - [select for diffs]
Sun Jun 24 00:33:54 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.4: +1 -1 lines
Diff to previous 1.4
- pippijn unknowingly inspired the idea of documenting the
  type of the objetc_vector_index explicitly.
- pippijn spotted a typoe, to, go figure!

Revision 1.4 - (view) (download) (annotate) - [select for diffs]
Mon Jun 4 12:19:08 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.3: +1 -1 lines
Diff to previous 1.3
rename arch->name to arch->archname for preparation of subclassing object

Revision 1.3 - (view) (download) (annotate) - [select for diffs]
Mon May 28 21:15:56 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.2: +17 -17 lines
Diff to previous 1.2
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

Revision 1.2 - (view) (download) (annotate) - [select for diffs]
Tue May 22 10:49:59 2007 UTC (17 years ago) by root
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.1: +3 -1 lines
Diff to previous 1.1
- fix players frozen on movers
- allow overriding of existing spells

implement town portal:
- new fields portasl_maap|x|y for regions
- new ext town_portsla completelyx implementing it
- some debugging code, some check code

Revision 1.1 - (view) (download) (annotate) - [select for diffs]
Thu Apr 19 16:23:47 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
- implement "random encounters" by simply populating the
  worldmap randomly by region.
- allow treasurelists to silently forward-reference archetypes
  (should have an extra checkign path for never-defined archetypes)
- fix GT_ENVIRONMENT, which had the semantics of putting treasure
  items _and_ their inventory on the floor, now only puts the
  items themselves on the floor.
- remove warning about generated inventory - some items simply
  can come with an empty inventory.
- do some other minor improvements.

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