--- deliantra/server/include/region.h 2007/05/28 21:15:56 1.3 +++ deliantra/server/include/region.h 2008/05/06 16:55:26 1.11 @@ -1,25 +1,24 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* @@ -30,16 +29,17 @@ #ifndef REGION_H #define REGION_H +typedef refptr region_ptr; + /* - * Each map is in a given region of the game world and links to a region definiton, so + * Each map is in a given region of the game world and links to a region definition, so * they have to appear here in the headers, before the mapdef */ INTERFACE_CLASS (region) -struct region : zero_initialised +struct region : zero_initialised, attachable { shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ - shstr ACC (RW, match); // a perl regex that matches map paths - region *ACC (RW, parent); /* + region_ptr ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. @@ -51,8 +51,7 @@ sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ shstr ACC (RW, portalmap); sint16 ACC (RW, portalx), ACC (RW, portaly); - int ACC (RW, index); - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ + object_vector_index ACC (RW, index); bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace @@ -62,6 +61,8 @@ static region *find (const char *name); static region *find_fuzzy (const char *name); static region *read (object_thawer &f); + + void do_destroy (); }; typedef object_vector regionvec; @@ -70,7 +71,7 @@ #define for_all_regions(var) \ for (unsigned _i = 0; _i < regions.size (); ++_i) \ - declvar (region *, var, regions [_i]) + statementvar (region *, var, regions [_i]) #endif