/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/*
* The maptile is allocated each time a new map is opened.
* It contains pointers (very indirectly) to all objects on the map.
*/
#ifndef REGION_H
#define REGION_H
typedef refptr region_ptr;
/*
* Each map is in a given region of the game world and links to a region definition, so
* they have to appear here in the headers, before the mapdef
*/
INTERFACE_CLASS (region)
struct region : zero_initialised, attachable
{
shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
region_ptr ACC (RW, parent); /*
* Pointer to the region that is a parent of the current
* region, if a value isn't defined in the current region
* we traverse this series of pointers until it is.
*/
shstr ACC (RW, longname); /* Official title of the region, this might be defined
* to be the same as name*/
shstr ACC (RW, msg); /* the description of the region */
shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
shstr ACC (RW, portalmap);
sint16 ACC (RW, portalx), ACC (RW, portaly);
object_vector_index ACC (RW, index);
bool ACC (RW, fallback); /* whether, in the event of a region not existing,
* this should be the one we fall back on as the default */
float treasure_density; // chance of treasure per mapspace
treasurelist *treasure; // treasure to generate (mostly monsters)
static region *default_region ();
static region *find (const char *name);
static region *find_fuzzy (const char *name);
static region *read (object_thawer &f);
void do_destroy ();
};
typedef object_vector regionvec;
extern regionvec regions;
#define for_all_regions(var) \
for (unsigned _i = 0; _i < regions.size (); ++_i) \
statementvar (region *, var, regions [_i])
#endif