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Comparing deliantra/server/include/region.h (file contents):
Revision 1.7 by root, Wed Jul 11 16:55:18 2007 UTC vs.
Revision 1.14 by root, Mon Oct 12 14:00:58 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
27 */ 28 */
28 29
29#ifndef REGION_H 30#ifndef REGION_H
30#define REGION_H 31#define REGION_H
31 32
33typedef refptr<region> region_ptr;
34
32/* 35/*
33 * Each map is in a given region of the game world and links to a region definition, so 36 * Each map is in a given region of the game world and links to a region definition, so
34 * they have to appear here in the headers, before the mapdef 37 * they have to appear here in the headers, before the mapdef
35 */ 38 */
36INTERFACE_CLASS (region) 39INTERFACE_CLASS (region)
37struct region : zero_initialised, attachable 40struct region : zero_initialised, attachable
38{ 41{
39 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ 42 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
40 region *ACC (RW, parent); /* 43 region_ptr ACC (RW, parent); /*
41 * Pointer to the region that is a parent of the current 44 * Pointer to the region that is a parent of the current
42 * region, if a value isn't defined in the current region 45 * region, if a value isn't defined in the current region
43 * we traverse this series of pointers until it is. 46 * we traverse this series of pointers until it is.
44 */ 47 */
45 shstr ACC (RW, longname); /* Official title of the region, this might be defined 48 shstr ACC (RW, longname); /* Official title of the region, this might be defined
48 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 51 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
49 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 52 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
50 shstr ACC (RW, portalmap); 53 shstr ACC (RW, portalmap);
51 sint16 ACC (RW, portalx), ACC (RW, portaly); 54 sint16 ACC (RW, portalx), ACC (RW, portaly);
52 object_vector_index ACC (RW, index); 55 object_vector_index ACC (RW, index);
53 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
54 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 56 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
55 * this should be the one we fall back on as the default */ 57 * this should be the one we fall back on as the default */
56 float treasure_density; // chance of treasure per mapspace 58 float treasure_density; // chance of treasure per mapspace
57 treasurelist *treasure; // treasure to generate (mostly monsters) 59 treasurelist *treasure; // treasure to generate (mostly monsters)
58 60
59 static region *default_region (); 61 static region *default_region ();
60 static region *find (const char *name); 62 static region *find (shstr_cmp name);
61 static region *find_fuzzy (const char *name);
62 static region *read (object_thawer &f); 63 static region *read (object_thawer &f);
64
65 void do_destroy ();
63}; 66};
64 67
65typedef object_vector<region, &region::index> regionvec; 68typedef object_vector<region, &region::index> regionvec;
66 69
67extern regionvec regions; 70extern regionvec regions;

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