--- deliantra/server/include/region.h 2007/07/11 16:55:18 1.7 +++ deliantra/server/include/region.h 2009/10/12 14:00:58 1.14 @@ -1,24 +1,25 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* @@ -29,6 +30,8 @@ #ifndef REGION_H #define REGION_H +typedef refptr region_ptr; + /* * Each map is in a given region of the game world and links to a region definition, so * they have to appear here in the headers, before the mapdef @@ -37,7 +40,7 @@ struct region : zero_initialised, attachable { shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ - region *ACC (RW, parent); /* + region_ptr ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. @@ -50,16 +53,16 @@ shstr ACC (RW, portalmap); sint16 ACC (RW, portalx), ACC (RW, portaly); object_vector_index ACC (RW, index); - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace treasurelist *treasure; // treasure to generate (mostly monsters) static region *default_region (); - static region *find (const char *name); - static region *find_fuzzy (const char *name); + static region *find (shstr_cmp name); static region *read (object_thawer &f); + + void do_destroy (); }; typedef object_vector regionvec;