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/cvs/deliantra/server/include/region.h
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Comparing deliantra/server/include/region.h (file contents):
Revision 1.1 by root, Thu Apr 19 16:23:47 2007 UTC vs.
Revision 1.2 by root, Tue May 22 10:49:59 2007 UTC

46 */ 46 */
47 shstr ACC (RW, longname); /* Official title of the region, this might be defined 47 shstr ACC (RW, longname); /* Official title of the region, this might be defined
48 * to be the same as name*/ 48 * to be the same as name*/
49 shstr ACC (RW, msg); /* the description of the region */ 49 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly);
51 int ACC (RW, index); 54 int ACC (RW, index);
52 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
53 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
54 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 56 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
55 * this should be the one we fall back on as the default */ 57 * this should be the one we fall back on as the default */
56 float treasure_density; // chance of treasure per mapspace 58 float treasure_density; // chance of treasure per mapspace
57 treasurelist *treasure; // treasure to generate (mostly monsters) 59 treasurelist *treasure; // treasure to generate (mostly monsters)
58 60

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