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Comparing deliantra/server/include/region.h (file contents):
Revision 1.4 by root, Mon Jun 4 12:19:08 2007 UTC vs.
Revision 1.10 by root, Thu Nov 8 19:43:25 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
28 */ 27 */
29 28
30#ifndef REGION_H 29#ifndef REGION_H
31#define REGION_H 30#define REGION_H
32 31
32typedef refptr<region> region_ptr;
33
33/* 34/*
34 * Each map is in a given region of the game world and links to a region definiton, so 35 * Each map is in a given region of the game world and links to a region definition, so
35 * they have to appear here in the headers, before the mapdef 36 * they have to appear here in the headers, before the mapdef
36 */ 37 */
37INTERFACE_CLASS (region) 38INTERFACE_CLASS (region)
38struct region : zero_initialised 39struct region : zero_initialised, attachable
39{ 40{
40 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ 41 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
41 shstr ACC (RW, match); // a perl regex that matches map paths
42 region *ACC (RW, parent); /* 42 region_ptr ACC (RW, parent); /*
43 * Pointer to the region that is a parent of the current 43 * Pointer to the region that is a parent of the current
44 * region, if a value isn't defined in the current region 44 * region, if a value isn't defined in the current region
45 * we traverse this series of pointers until it is. 45 * we traverse this series of pointers until it is.
46 */ 46 */
47 shstr ACC (RW, longname); /* Official title of the region, this might be defined 47 shstr ACC (RW, longname); /* Official title of the region, this might be defined
49 shstr ACC (RW, msg); /* the description of the region */ 49 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap); 52 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly); 53 sint16 ACC (RW, portalx), ACC (RW, portaly);
54 int ACC (RW, index); 54 object_vector_index ACC (RW, index);
55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 55 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */ 56 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace 57 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters) 58 treasurelist *treasure; // treasure to generate (mostly monsters)
60 59
61 static region *default_region (); 60 static region *default_region ();
62 static region *find (const char *name); 61 static region *find (const char *name);
63 static region *find_fuzzy (const char *name); 62 static region *find_fuzzy (const char *name);
64 static region *read (object_thawer &f); 63 static region *read (object_thawer &f);
64
65 void do_destroy ();
65}; 66};
66 67
67typedef object_vector<region, &region::index> regionvec; 68typedef object_vector<region, &region::index> regionvec;
68 69
69extern regionvec regions; 70extern regionvec regions;

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