… | |
… | |
56 | * this should be the one we fall back on as the default */ |
56 | * this should be the one we fall back on as the default */ |
57 | float treasure_density; // chance of treasure per mapspace |
57 | float treasure_density; // chance of treasure per mapspace |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
59 | |
59 | |
60 | static region *default_region (); |
60 | static region *default_region (); |
61 | static region *find (const char *name); |
61 | static region *find (shstr_cmp name); |
62 | static region *find_fuzzy (const char *name); |
62 | static region *find_fuzzy (const char *name); |
63 | static region *read (object_thawer &f); |
63 | static region *read (object_thawer &f); |
64 | |
64 | |
65 | void do_destroy (); |
65 | void do_destroy (); |
66 | }; |
66 | }; |