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57 | float treasure_density; // chance of treasure per mapspace |
57 | float treasure_density; // chance of treasure per mapspace |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
59 | |
59 | |
60 | static region *default_region (); |
60 | static region *default_region (); |
61 | static region *find (shstr_cmp name); |
61 | static region *find (shstr_cmp name); |
62 | static region *find_fuzzy (const char *name); |
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63 | static region *read (object_thawer &f); |
62 | static region *read (object_thawer &f); |
64 | |
63 | |
65 | void do_destroy (); |
64 | void do_destroy (); |
66 | }; |
65 | }; |
67 | |
66 | |