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/cvs/deliantra/server/include/region.h
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Comparing deliantra/server/include/region.h (file contents):
Revision 1.14 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.15 by root, Thu Nov 5 15:57:16 2009 UTC

30#ifndef REGION_H 30#ifndef REGION_H
31#define REGION_H 31#define REGION_H
32 32
33typedef refptr<region> region_ptr; 33typedef refptr<region> region_ptr;
34 34
35//+GPL
36
35/* 37/*
36 * Each map is in a given region of the game world and links to a region definition, so 38 * Each map is in a given region of the game world and links to a region definition, so
37 * they have to appear here in the headers, before the mapdef 39 * they have to appear here in the headers, before the mapdef
38 */ 40 */
39INTERFACE_CLASS (region) 41INTERFACE_CLASS (region)
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 58 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */ 59 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace 60 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters) 61 treasurelist *treasure; // treasure to generate (mostly monsters)
60 62
63//-GPL
64
61 static region *default_region (); 65 static region *default_region ();
62 static region *find (shstr_cmp name); 66 static region *find (shstr_cmp name);
63 static region *read (object_thawer &f); 67 static region *read (object_thawer &f);
64 68
65 void do_destroy (); 69 void do_destroy ();

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