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Comparing deliantra/server/include/region.h (file contents):
Revision 1.14 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.19 by root, Sun Apr 25 11:23:31 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
30#ifndef REGION_H 30#ifndef REGION_H
31#define REGION_H 31#define REGION_H
32 32
33typedef refptr<region> region_ptr; 33typedef refptr<region> region_ptr;
34 34
35//+GPL
36
35/* 37/*
36 * Each map is in a given region of the game world and links to a region definition, so 38 * Each map is in a given region of the game world and links to a region definition, so
37 * they have to appear here in the headers, before the mapdef 39 * they have to appear here in the headers, before the mapdef
38 */ 40 */
39INTERFACE_CLASS (region) 41INTERFACE_CLASS (region)
49 * to be the same as name*/ 51 * to be the same as name*/
50 shstr ACC (RW, msg); /* the description of the region */ 52 shstr ACC (RW, msg); /* the description of the region */
51 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 53 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
52 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 54 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
53 shstr ACC (RW, portalmap); 55 shstr ACC (RW, portalmap);
54 sint16 ACC (RW, portalx), ACC (RW, portaly);
55 object_vector_index ACC (RW, index); 56 object_vector_index ACC (RW, index);
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 57 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */ 58 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace 59 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters) 60 treasurelist *treasure; // treasure to generate (mostly monsters)
60 61
62//-GPL
63
61 static region *default_region (); 64 MTH static region *default_region ();
62 static region *find (shstr_cmp name); 65 MTH static region *find (shstr_cmp name);
66 static region *find (object_thawer &f); // tries to find region by thawer value
63 static region *read (object_thawer &f); 67 static region *read (object_thawer &f);
64 68
65 void do_destroy (); 69 void do_destroy ();
66}; 70};
67 71

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