--- deliantra/server/include/region.h 2007/05/22 10:49:59 1.2 +++ deliantra/server/include/region.h 2009/10/12 14:00:58 1.14 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ /* @@ -30,16 +30,17 @@ #ifndef REGION_H #define REGION_H +typedef refptr region_ptr; + /* - * Each map is in a given region of the game world and links to a region definiton, so + * Each map is in a given region of the game world and links to a region definition, so * they have to appear here in the headers, before the mapdef */ INTERFACE_CLASS (region) -struct region : zero_initialised +struct region : zero_initialised, attachable { shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ - shstr ACC (RW, match); // a perl regex that matches map paths - region *ACC (RW, parent); /* + region_ptr ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. @@ -51,17 +52,17 @@ sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ shstr ACC (RW, portalmap); sint16 ACC (RW, portalx), ACC (RW, portaly); - int ACC (RW, index); - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ + object_vector_index ACC (RW, index); bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace treasurelist *treasure; // treasure to generate (mostly monsters) static region *default_region (); - static region *find (const char *name); - static region *find_fuzzy (const char *name); + static region *find (shstr_cmp name); static region *read (object_thawer &f); + + void do_destroy (); }; typedef object_vector regionvec; @@ -70,7 +71,7 @@ #define for_all_regions(var) \ for (unsigned _i = 0; _i < regions.size (); ++_i) \ - declvar (region *, var, regions [_i]) + statementvar (region *, var, regions [_i]) #endif