1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
28 | */ |
28 | */ |
29 | |
29 | |
30 | #ifndef REGION_H |
30 | #ifndef REGION_H |
31 | #define REGION_H |
31 | #define REGION_H |
32 | |
32 | |
33 | typedef refptr<region> region_ptr; |
33 | //+GPL |
34 | |
34 | |
35 | /* |
35 | /* |
36 | * Each map is in a given region of the game world and links to a region definition, so |
36 | * Each map is in a given region of the game world and links to a region definition, so |
37 | * they have to appear here in the headers, before the mapdef |
37 | * they have to appear here in the headers, before the mapdef |
38 | */ |
38 | */ |
… | |
… | |
49 | * to be the same as name*/ |
49 | * to be the same as name*/ |
50 | shstr ACC (RW, msg); /* the description of the region */ |
50 | shstr ACC (RW, msg); /* the description of the region */ |
51 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
51 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
52 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
52 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
53 | shstr ACC (RW, portalmap); |
53 | shstr ACC (RW, portalmap); |
54 | sint16 ACC (RW, portalx), ACC (RW, portaly); |
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55 | object_vector_index ACC (RW, index); |
54 | object_vector_index ACC (RW, index); |
56 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
55 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
57 | * this should be the one we fall back on as the default */ |
56 | * this should be the one we fall back on as the default */ |
58 | float treasure_density; // chance of treasure per mapspace |
57 | float treasure_density; // chance of treasure per mapspace |
59 | treasurelist *treasure; // treasure to generate (mostly monsters) |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
60 | |
59 | |
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60 | //-GPL |
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61 | |
61 | static region *default_region (); |
62 | MTH static region *default_region (); |
62 | static region *find (shstr_cmp name); |
63 | MTH static region *find (shstr_cmp name); |
63 | static region *read (object_thawer &f); |
64 | static region *read (object_thawer &f); |
64 | |
65 | |
65 | void do_destroy (); |
66 | void do_destroy (); |
66 | }; |
67 | }; |
67 | |
68 | |