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60 | float treasure_density; // chance of treasure per mapspace |
60 | float treasure_density; // chance of treasure per mapspace |
61 | treasurelist *treasure; // treasure to generate (mostly monsters) |
61 | treasurelist *treasure; // treasure to generate (mostly monsters) |
62 | |
62 | |
63 | //-GPL |
63 | //-GPL |
64 | |
64 | |
65 | static region *default_region (); |
65 | MTH static region *default_region (); |
66 | static region *find (shstr_cmp name); |
66 | MTH static region *find (shstr_cmp name); |
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67 | static region *find (object_thawer &f); // tries to find region by thawer value |
67 | static region *read (object_thawer &f); |
68 | static region *read (object_thawer &f); |
68 | |
69 | |
69 | void do_destroy (); |
70 | void do_destroy (); |
70 | }; |
71 | }; |
71 | |
72 | |