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51 | * to be the same as name*/ |
51 | * to be the same as name*/ |
52 | shstr ACC (RW, msg); /* the description of the region */ |
52 | shstr ACC (RW, msg); /* the description of the region */ |
53 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
53 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
54 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
54 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
55 | shstr ACC (RW, portalmap); |
55 | shstr ACC (RW, portalmap); |
56 | sint16 ACC (RW, portalx), ACC (RW, portaly); |
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57 | object_vector_index ACC (RW, index); |
56 | object_vector_index ACC (RW, index); |
58 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
57 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
59 | * this should be the one we fall back on as the default */ |
58 | * this should be the one we fall back on as the default */ |
60 | float treasure_density; // chance of treasure per mapspace |
59 | float treasure_density; // chance of treasure per mapspace |
61 | treasurelist *treasure; // treasure to generate (mostly monsters) |
60 | treasurelist *treasure; // treasure to generate (mostly monsters) |