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Comparing deliantra/server/include/region.h (file contents):
Revision 1.2 by root, Tue May 22 10:49:59 2007 UTC vs.
Revision 1.7 by root, Wed Jul 11 16:55:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
29 28
30#ifndef REGION_H 29#ifndef REGION_H
31#define REGION_H 30#define REGION_H
32 31
33/* 32/*
34 * Each map is in a given region of the game world and links to a region definiton, so 33 * Each map is in a given region of the game world and links to a region definition, so
35 * they have to appear here in the headers, before the mapdef 34 * they have to appear here in the headers, before the mapdef
36 */ 35 */
37INTERFACE_CLASS (region) 36INTERFACE_CLASS (region)
38struct region : zero_initialised 37struct region : zero_initialised, attachable
39{ 38{
40 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ 39 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
41 shstr ACC (RW, match); // a perl regex that matches map paths
42 region *ACC (RW, parent); /* 40 region *ACC (RW, parent); /*
43 * Pointer to the region that is a parent of the current 41 * Pointer to the region that is a parent of the current
44 * region, if a value isn't defined in the current region 42 * region, if a value isn't defined in the current region
45 * we traverse this series of pointers until it is. 43 * we traverse this series of pointers until it is.
46 */ 44 */
49 shstr ACC (RW, msg); /* the description of the region */ 47 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 48 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 49 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap); 50 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly); 51 sint16 ACC (RW, portalx), ACC (RW, portaly);
54 int ACC (RW, index); 52 object_vector_index ACC (RW, index);
55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 53 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 54 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */ 55 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace 56 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters) 57 treasurelist *treasure; // treasure to generate (mostly monsters)
68 66
69extern regionvec regions; 67extern regionvec regions;
70 68
71#define for_all_regions(var) \ 69#define for_all_regions(var) \
72 for (unsigned _i = 0; _i < regions.size (); ++_i) \ 70 for (unsigned _i = 0; _i < regions.size (); ++_i) \
73 declvar (region *, var, regions [_i]) 71 statementvar (region *, var, regions [_i])
74 72
75#endif 73#endif
76 74

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