1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
… | |
… | |
28 | */ |
28 | */ |
29 | |
29 | |
30 | #ifndef REGION_H |
30 | #ifndef REGION_H |
31 | #define REGION_H |
31 | #define REGION_H |
32 | |
32 | |
33 | typedef refptr<region> region_ptr; |
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34 | |
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35 | //+GPL |
33 | //+GPL |
36 | |
34 | |
37 | /* |
35 | /* |
38 | * Each map is in a given region of the game world and links to a region definition, so |
36 | * Each map is in a given region of the game world and links to a region definition, so |
39 | * they have to appear here in the headers, before the mapdef |
37 | * they have to appear here in the headers, before the mapdef |
40 | */ |
38 | */ |
41 | INTERFACE_CLASS (region) |
39 | INTERFACE_CLASS (region) |
42 | struct region : zero_initialised, attachable |
40 | struct region : zero_initialised, attachable |
43 | { |
41 | { |
44 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
42 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
45 | region_ptr ACC (RW, parent); /* |
43 | region_ptr ACC (RW, parent); /* |
46 | * Pointer to the region that is a parent of the current |
44 | * Pointer to the region that is a parent of the current |
47 | * region, if a value isn't defined in the current region |
45 | * region, if a value isn't defined in the current region |
48 | * we traverse this series of pointers until it is. |
46 | * we traverse this series of pointers until it is. |
49 | */ |
47 | */ |
50 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
48 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
51 | * to be the same as name*/ |
49 | * to be the same as name*/ |
52 | shstr ACC (RW, msg); /* the description of the region */ |
50 | shstr ACC (RW, msg); /* the description of the region */ |
53 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
51 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
54 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
52 | sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ |
55 | shstr ACC (RW, portalmap); |
53 | shstr ACC (RW, portalmap); |
56 | sint16 ACC (RW, portalx), ACC (RW, portaly); |
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57 | object_vector_index ACC (RW, index); |
54 | object_vector_index ACC (RW, index); |
58 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
55 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
59 | * this should be the one we fall back on as the default */ |
56 | * this should be the one we fall back on as the default */ |
60 | float treasure_density; // chance of treasure per mapspace |
57 | float treasure_density; // chance of treasure per mapspace |
61 | treasurelist *treasure; // treasure to generate (mostly monsters) |
58 | treasurelist *treasure; // treasure to generate (mostly monsters) |
62 | |
59 | |
63 | //-GPL |
60 | //-GPL |
64 | |
61 | |
65 | static region *default_region (); |
62 | MTH static region *default_region (); |
66 | static region *find (shstr_cmp name); |
63 | MTH static region *find (shstr_cmp name); |
67 | static region *read (object_thawer &f); |
64 | static region *read (object_thawer &f); |
68 | |
65 | |
69 | void do_destroy (); |
66 | void do_destroy (); |
70 | }; |
67 | }; |
71 | |
68 | |