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Comparing deliantra/server/include/region.h (file contents):
Revision 1.16 by root, Fri Mar 26 00:59:21 2010 UTC vs.
Revision 1.25 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
28 */ 28 */
29 29
30#ifndef REGION_H 30#ifndef REGION_H
31#define REGION_H 31#define REGION_H
32 32
33typedef refptr<region> region_ptr;
34
35//+GPL 33//+GPL
36 34
37/* 35/*
38 * Each map is in a given region of the game world and links to a region definition, so 36 * Each map is in a given region of the game world and links to a region definition, so
39 * they have to appear here in the headers, before the mapdef 37 * they have to appear here in the headers, before the mapdef
40 */ 38 */
41INTERFACE_CLASS (region) 39INTERFACE_CLASS (region)
42struct region : zero_initialised, attachable 40struct region : zero_initialised, attachable
43{ 41{
44 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ 42 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
45 region_ptr ACC (RW, parent); /* 43 region_ptr ACC (RW, parent); /*
46 * Pointer to the region that is a parent of the current 44 * Pointer to the region that is a parent of the current
47 * region, if a value isn't defined in the current region 45 * region, if a value isn't defined in the current region
48 * we traverse this series of pointers until it is. 46 * we traverse this series of pointers until it is.
49 */ 47 */
50 shstr ACC (RW, longname); /* Official title of the region, this might be defined 48 shstr ACC (RW, longname); /* Official title of the region, this might be defined
51 * to be the same as name*/ 49 * to be the same as name*/
52 shstr ACC (RW, msg); /* the description of the region */ 50 shstr ACC (RW, msg); /* the description of the region */
53 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 51 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
54 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 52 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
55 shstr ACC (RW, portalmap); 53 shstr ACC (RW, portalmap);
56 sint16 ACC (RW, portalx), ACC (RW, portaly);
57 object_vector_index ACC (RW, index); 54 object_vector_index ACC (RW, index);
58 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 55 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
59 * this should be the one we fall back on as the default */ 56 * this should be the one we fall back on as the default */
60 float treasure_density; // chance of treasure per mapspace 57 float treasure_density; // chance of treasure per mapspace
61 treasurelist *treasure; // treasure to generate (mostly monsters) 58 treasurelist *treasure; // treasure to generate (mostly monsters)
62 59
63//-GPL 60//-GPL
64 61
65 static region *default_region (); 62 MTH static region *default_region ();
66 static region *find (shstr_cmp name); 63 MTH static region *find (shstr_cmp name);
67 static region *read (object_thawer &f); 64 static region *read (object_thawer &f);
68 65
69 void do_destroy (); 66 void do_destroy ();
70}; 67};
71 68

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