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/cvs/deliantra/server/include/region.h
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Comparing deliantra/server/include/region.h (file contents):
Revision 1.4 by root, Mon Jun 4 12:19:08 2007 UTC vs.
Revision 1.5 by root, Sun Jun 24 00:33:54 2007 UTC

49 shstr ACC (RW, msg); /* the description of the region */ 49 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ 51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap); 52 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly); 53 sint16 ACC (RW, portalx), ACC (RW, portaly);
54 int ACC (RW, index); 54 object_vector_index ACC (RW, index);
55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing, 56 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */ 57 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace 58 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters) 59 treasurelist *treasure; // treasure to generate (mostly monsters)

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