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/cvs/deliantra/server/include/region.h
Revision: 1.10
Committed: Thu Nov 8 19:43:25 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.9: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /*
25 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map.
27 */
28
29 #ifndef REGION_H
30 #define REGION_H
31
32 typedef refptr<region> region_ptr;
33
34 /*
35 * Each map is in a given region of the game world and links to a region definition, so
36 * they have to appear here in the headers, before the mapdef
37 */
38 INTERFACE_CLASS (region)
39 struct region : zero_initialised, attachable
40 {
41 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
42 region_ptr ACC (RW, parent); /*
43 * Pointer to the region that is a parent of the current
44 * region, if a value isn't defined in the current region
45 * we traverse this series of pointers until it is.
46 */
47 shstr ACC (RW, longname); /* Official title of the region, this might be defined
48 * to be the same as name*/
49 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly);
54 object_vector_index ACC (RW, index);
55 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
56 * this should be the one we fall back on as the default */
57 float treasure_density; // chance of treasure per mapspace
58 treasurelist *treasure; // treasure to generate (mostly monsters)
59
60 static region *default_region ();
61 static region *find (const char *name);
62 static region *find_fuzzy (const char *name);
63 static region *read (object_thawer &f);
64
65 void do_destroy ();
66 };
67
68 typedef object_vector<region, &region::index> regionvec;
69
70 extern regionvec regions;
71
72 #define for_all_regions(var) \
73 for (unsigned _i = 0; _i < regions.size (); ++_i) \
74 statementvar (region *, var, regions [_i])
75
76 #endif
77