/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ /* * The maptile is allocated each time a new map is opened. * It contains pointers (very indirectly) to all objects on the map. */ #ifndef REGION_H #define REGION_H typedef refptr region_ptr; /* * Each map is in a given region of the game world and links to a region definition, so * they have to appear here in the headers, before the mapdef */ INTERFACE_CLASS (region) struct region : zero_initialised, attachable { shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ region_ptr ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. */ shstr ACC (RW, longname); /* Official title of the region, this might be defined * to be the same as name*/ shstr ACC (RW, msg); /* the description of the region */ shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ shstr ACC (RW, portalmap); sint16 ACC (RW, portalx), ACC (RW, portaly); object_vector_index ACC (RW, index); bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace treasurelist *treasure; // treasure to generate (mostly monsters) static region *default_region (); static region *find (shstr_cmp name); static region *read (object_thawer &f); void do_destroy (); }; typedef object_vector regionvec; extern regionvec regions; #define for_all_regions(var) \ for (unsigned _i = 0; _i < regions.size (); ++_i) \ statementvar (region *, var, regions [_i]) #endif