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/cvs/deliantra/server/include/region.h
Revision: 1.20
Committed: Thu Apr 29 12:24:04 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_0
Changes since 1.19: +0 -3 lines
Log Message:
correctly flag parse errors for materials

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /*
26 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map.
28 */
29
30 #ifndef REGION_H
31 #define REGION_H
32
33 //+GPL
34
35 /*
36 * Each map is in a given region of the game world and links to a region definition, so
37 * they have to appear here in the headers, before the mapdef
38 */
39 INTERFACE_CLASS (region)
40 struct region : zero_initialised, attachable
41 {
42 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
43 region_ptr ACC (RW, parent); /*
44 * Pointer to the region that is a parent of the current
45 * region, if a value isn't defined in the current region
46 * we traverse this series of pointers until it is.
47 */
48 shstr ACC (RW, longname); /* Official title of the region, this might be defined
49 * to be the same as name*/
50 shstr ACC (RW, msg); /* the description of the region */
51 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
52 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
53 shstr ACC (RW, portalmap);
54 object_vector_index ACC (RW, index);
55 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
56 * this should be the one we fall back on as the default */
57 float treasure_density; // chance of treasure per mapspace
58 treasurelist *treasure; // treasure to generate (mostly monsters)
59
60 //-GPL
61
62 MTH static region *default_region ();
63 MTH static region *find (shstr_cmp name);
64 static region *read (object_thawer &f);
65
66 void do_destroy ();
67 };
68
69 typedef object_vector<region, &region::index> regionvec;
70
71 extern regionvec regions;
72
73 #define for_all_regions(var) \
74 for (unsigned _i = 0; _i < regions.size (); ++_i) \
75 statementvar (region *, var, regions [_i])
76
77 #endif
78