/* * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The authors can be reached via e-mail to */ /* * The maptile is allocated each time a new map is opened. * It contains pointers (very indirectly) to all objects on the map. */ #ifndef REGION_H #define REGION_H /* * Each map is in a given region of the game world and links to a region definiton, so * they have to appear here in the headers, before the mapdef */ INTERFACE_CLASS (region) struct region : zero_initialised { shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ shstr ACC (RW, match); // a perl regex that matches map paths region *ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. */ shstr ACC (RW, longname); /* Official title of the region, this might be defined * to be the same as name*/ shstr ACC (RW, msg); /* the description of the region */ shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */ shstr ACC (RW, portalmap); sint16 ACC (RW, portalx), ACC (RW, portaly); int ACC (RW, index); uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ bool ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ float treasure_density; // chance of treasure per mapspace treasurelist *treasure; // treasure to generate (mostly monsters) static region *default_region (); static region *find (const char *name); static region *find_fuzzy (const char *name); static region *read (object_thawer &f); }; typedef object_vector regionvec; extern regionvec regions; #define for_all_regions(var) \ for (unsigned _i = 0; _i < regions.size (); ++_i) \ statementvar (region *, var, regions [_i]) #endif