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/cvs/deliantra/server/include/region.h
Revision: 1.7
Committed: Wed Jul 11 16:55:18 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +2 -3 lines
Log Message:
- make regions attachables
- add attachable->set_key
- support custom values for regions
- convert match to a custom value
- precompile regexes after reload_regions

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /*
25 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map.
27 */
28
29 #ifndef REGION_H
30 #define REGION_H
31
32 /*
33 * Each map is in a given region of the game world and links to a region definition, so
34 * they have to appear here in the headers, before the mapdef
35 */
36 INTERFACE_CLASS (region)
37 struct region : zero_initialised, attachable
38 {
39 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
40 region *ACC (RW, parent); /*
41 * Pointer to the region that is a parent of the current
42 * region, if a value isn't defined in the current region
43 * we traverse this series of pointers until it is.
44 */
45 shstr ACC (RW, longname); /* Official title of the region, this might be defined
46 * to be the same as name*/
47 shstr ACC (RW, msg); /* the description of the region */
48 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
49 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
50 shstr ACC (RW, portalmap);
51 sint16 ACC (RW, portalx), ACC (RW, portaly);
52 object_vector_index ACC (RW, index);
53 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
54 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
55 * this should be the one we fall back on as the default */
56 float treasure_density; // chance of treasure per mapspace
57 treasurelist *treasure; // treasure to generate (mostly monsters)
58
59 static region *default_region ();
60 static region *find (const char *name);
61 static region *find_fuzzy (const char *name);
62 static region *read (object_thawer &f);
63 };
64
65 typedef object_vector<region, &region::index> regionvec;
66
67 extern regionvec regions;
68
69 #define for_all_regions(var) \
70 for (unsigned _i = 0; _i < regions.size (); ++_i) \
71 statementvar (region *, var, regions [_i])
72
73 #endif
74