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/cvs/deliantra/server/include/region.h
Revision: 1.8
Committed: Fri Jul 13 15:54:40 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +5 -1 lines
Log Message:
- make attachable destructors protected (maybe they should be private...)
- provide push_back for object vectors.
- regions are now attachables, so manage their refcounts properly.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /*
25 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map.
27 */
28
29 #ifndef REGION_H
30 #define REGION_H
31
32 typedef refptr<region> region_ptr;
33
34 /*
35 * Each map is in a given region of the game world and links to a region definition, so
36 * they have to appear here in the headers, before the mapdef
37 */
38 INTERFACE_CLASS (region)
39 struct region : zero_initialised, attachable
40 {
41 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
42 region_ptr ACC (RW, parent); /*
43 * Pointer to the region that is a parent of the current
44 * region, if a value isn't defined in the current region
45 * we traverse this series of pointers until it is.
46 */
47 shstr ACC (RW, longname); /* Official title of the region, this might be defined
48 * to be the same as name*/
49 shstr ACC (RW, msg); /* the description of the region */
50 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
51 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
52 shstr ACC (RW, portalmap);
53 sint16 ACC (RW, portalx), ACC (RW, portaly);
54 object_vector_index ACC (RW, index);
55 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
56 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
57 * this should be the one we fall back on as the default */
58 float treasure_density; // chance of treasure per mapspace
59 treasurelist *treasure; // treasure to generate (mostly monsters)
60
61 static region *default_region ();
62 static region *find (const char *name);
63 static region *find_fuzzy (const char *name);
64 static region *read (object_thawer &f);
65
66 void do_destroy ();
67 };
68
69 typedef object_vector<region, &region::index> regionvec;
70
71 extern regionvec regions;
72
73 #define for_all_regions(var) \
74 for (unsigned _i = 0; _i < regions.size (); ++_i) \
75 statementvar (region *, var, regions [_i])
76
77 #endif
78