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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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#ifndef RMG_H |
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#define RMG_H |
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#include "util.h" |
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#include "layout.h" |
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struct random_map_params : zero_initialised |
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{ |
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char wall_name[512]; |
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int xsize, ysize; |
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int expand2x; |
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int layoutoptions1; |
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int layoutoptions2; |
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int layoutoptions3; |
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int difficulty; |
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int difficulty_given; |
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float difficulty_increase; |
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int dungeon_level; |
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int dungeon_depth; |
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uint32_t random_seed; |
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uint64_t total_map_hp; |
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HV *hv; |
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shstr_tmp as_shstr () const; |
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// fetch something from the options hash |
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SV *get_sv (const char *option) const; |
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const_utf8_string get_str (const char *option, const_utf8_string fallback = "") const; |
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IV get_iv (const char *option, IV fallback = 0) const; |
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UV get_uv (const char *option, UV fallback = 0) const; |
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NV get_nv (const char *option, NV fallback = 0) const; |
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void set (const char *option, SV *value) const; |
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void set (const char *option, const_utf8_string value) const; |
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void set (const char *option, IV value) const; |
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void set (const char *option, UV value) const; |
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void set (const char *option, NV value) const; |
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void set (const char *option, int value) const { set (option, (IV)value); } |
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// "private", adjusted sizes |
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int Xsize; |
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int Ysize; |
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int map_layout_style; |
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int symmetry_used; |
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random_map_params (); |
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random_map_params (random_map_params *RP); |
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random_map_params (HV *hv); |
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~random_map_params (); |
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}; |
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enum { |
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LAYOUT_NONE, |
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LAYOUT_ONION, |
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LAYOUT_MAZE, |
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LAYOUT_SPIRAL, |
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LAYOUT_ROGUELIKE, |
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LAYOUT_SNAKE, |
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LAYOUT_SQUARE_SPIRAL, |
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LAYOUT_CAVE, |
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LAYOUT_CASTLE, |
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LAYOUT_MULTIPLE, |
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NROFLAYOUTS, |
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}; |
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/* |
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* Move these defines out of room_gen_onion.c to here, as |
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* other files (like square_spiral) also uses them. |
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options: |
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0 Pick random options below |
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1 "centered" |
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2 linear doors (default is nonlinear) |
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4 bottom "centered" |
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8 bottom-right centered |
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16 irregularly/randomly spaced layers (default: regular) |
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32 outer wall off: i.e., no outer wall. |
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*/ |
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enum { |
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RMOPT_RANDOM = 0, |
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RMOPT_CENTERED = 1, |
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RMOPT_LINEAR = 2, |
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RMOPT_BOTTOM_C = 4, |
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RMOPT_BOTTOM_R = 8, |
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RMOPT_IRR_SPACE = 16, |
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RMOPT_WALL_OFF = 32, |
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RMOPT_WALLS_ONLY = 64, |
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RMOPT_NO_DOORS = 256, /* Place walls insead of doors. Produces broken map. */ |
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}; |
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/* symmetry definitions--used in this file AND in treasure.c: |
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the numerical values matter so don't change them. */ |
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enum { |
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SYMMETRY_RANDOM, |
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SYMMETRY_NONE, |
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SYMMETRY_X, |
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SYMMETRY_Y, |
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SYMMETRY_XY, |
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}; |
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// 12 has been experimentally :( determined ot be a lot more stable |
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// than 11 or 10, leading to the assumption that something inherently |
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// needs a minimum size of at least 12 |
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#define MIN_RANDOM_MAP_SIZE 12 |
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// we often use signed chars for coordinates (and U8 for distances) |
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#define MAX_RANDOM_MAP_SIZE 120 |
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// utility functions, to use rmg_rndm instead of rndm. |
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static inline int |
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rmg_find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
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{ |
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swap (rmg_rndm, rndm); |
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int i = find_free_spot (ob, m, x, y, start, stop); |
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swap (rmg_rndm, rndm); |
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return i; |
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} |
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#endif |
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